Saturday, December 5, 2009

Sake on Tap

Back on the distant planet Reeva...

Arriving on the planet Reeva, we began our search for a cure to a terminal disease in the most logical location: a bar.

So, a pirate and three girls with multicolor hair walk into a bar.  I forget the punchline, but we sat down and I quickly started to feel uncomfortable.  I couldn't figure out why.  It wasn't my guests they were easy on the eyes to say the least.  It was the crowd at the bar.  They all looked vaguely Asian, but that wouldn't have bothered me.  They were all wearing darker clothes.  It was normal looking attire, but it was blacks, dark reds, and blues.  Mostly black clothes.

Our waitress came up wearing a kimono-like dress.
"You're not a pirate are you?"

"Ha, ha, heh, nonono no.  Not me, I'm just a friendly merchant."  I did not want to be found out that I was a pirate.  Normally I didn't care if people knew or not, but something was incredibly wrong here.

Ash turned to me, "So Captain Bob Citrsk.  Going to buy us girls a drink?"

I had managed to get access to my bank account.  I think I understand who stole my identity a few years ago to take money out of my account.  It was me, but that's all the better.  The less paradoxes I create the better off I'll be.  I still didn't want to pay for three girls drinks though.  That's a lot of money!  What was I gonna do though, say no?

"Of course, I can't hardly say no to you Ash."

"Not if you want a ride back to Kattox, that's for sure."  Ash said with a wink.

I continued looking around the room.  I noticed how observant and focus all the customers were, even if they were doing something else.  There was something wrong here and I still couldn't put my finger on it.

Then I saw one of the customers reading a newspaper with one hand and in the other hand he was fiddling with... a shuriken.

The waitress came back.
"The manager has asked that you not return to this bar.  You can stay for today, but this is a ninja-only bar and civillians aren't typically invited."

Great.  Surrounded by ninjas.  I needed to get out of here, it wouldn't be long before one of these ninjas smelled my pirate-ness or however they tell.  They can always tell.  I was about to ask the girls to get out of dodge with me, but all of a sudden the show started.





"Hello ninjas and ninjettes.  My name's Mitarashi and are you ready to rock!"

Might as well stay for the show I suppose, we had already ordered drinks after all.  I decided to ask our friendly waitress for info.

"We're looking for someone who knows how to heal Ask Reeves. You know anyone?"

"Well, Otto might be able to help you.  He knows healing jutsu, but you'll have to ask Mitarashi."

"The girl on stage?"

"No, the one on the moon." The waitress rolled her eyes in exasperation.

As the waitress walked off, she began mimicking me.
"Naw, no I'm not a pirate, durh."

Wednesday, December 2, 2009

Final Fantasy VII Comprehensive Opinion


 
Back on Earth...

In-Depth Review of Final Fantasy VII

Warning: The following review is extremely opinionated.  If you have a complaint and want to be a whiny little baby about it...
GET OVER IT!

Naw, I'm playin'.  Critique is welcome; I'm used to da hate-ahs.


Final Fantasy 1+6

Final Fantasy VII, best game ever?  No.  I'm not here thrash the poor thing, but don't expect me to idolize its very existence.  I do however, think this game deserves a more detailed review than just any other game.  I will be discarding my out of 4 system temporarily to give this a detailed score out of 100.

Since everybody and their grandmother knows what's good about FF7, let me go over the negative points first.


...Con 1: Bad Visual Effects...

Mixed Perspective: (-8)
I'm talking about the literal visual perspective of the game.  First off, hardly any two areas had the same perspective making the transitions between rooms disorienting.  If it wasn't bad enough, many of the rooms were at such an odd angle that it was hard to tell whether you were moving up or down within the same room.  Some of these areas almost made me naseous with how distorted everything seemed.

The disjointed rooms didn't add to the overall feeling of knowing what a place looks like either.  I'd be just as lost playing this game a second time as I was the first time I played.

Poor Contrast: (-4)
Many of the areas in FF7 were dimly lit.  I know they had an artist theme running, but when being artistic gets in the way of comprehending what you're seeing, you have a problem.  Whenever I play dark games, I'll always turn the brightness up on my TV because frankly I find a lack of contrast hurts the game rather than adds to the effect.  I tried with FF7, but it was more than just dimness.  This game has poor contrast, period.

3D Graphics: (-6)
This game came out during a time when game developers were testing the waters of 3D graphics and games suffered for it.  3D graphics of this time were bad.  I don't just mean bad by today's standards either, they were bad then.  3D graphics didn't look half as good as 2D graphics of the time, but since it was the "future of gaming" producers had to make their games 3D.  FF7 is probably one of the best examples of this period of time.  Since people usually complain about how judging this game on its 3D graphics isn't fair, let me make my point clear.

This game would've looked better with 2D sprites.


...Con 2: Boring Gameplay...
This isn't the most boring gameplay ever.  In fact, I would say the gameplay is averagely exciting.  Neither exciting, nor boring, but rather somewhere in between.

Random Battles: (-6)
Step, step, battle syndrome.  This game has it as bad as the original FF.  I loathe random battles.  When you make them frequent, without purpose, and with repetitve enemies, it only makes it worse.  Does this make FF7 a bad game? No. Aren't there other good games with random battles? Yes. So what's wrong with it? Nothing, but there's nothing right about it either: No improvement, innovation, or interest. It's old, tired, and lame.

Sensless Enemies: (-3)
This game is a serious game.  I don't think many people would argue with me there.  However, many of the enemies in this game were silly, whimsical, and most importantly out-of-place.  Enemies hardly ever followed a theme, exceptions being Shinra soldiers in military facilities, and ice baddies on whatever that mountain was that you snowboarded down.
It created more of a rift between the real game, and the random battles.  It made the random battles seem even more trivial and more of a chore when all you were doing is fighting pokemon and floating boxes.

Rediculous Optional Material: (-2)
Thank heavens the main game wasn't too hard.  I'll get to the good stuff later though.  The optional sidequests, optional bosses, and secret moves require so much tedious work that I can't see how anyone gets enjoyment from earning them.  There are so many better things you can be doing with your life than getting Cloud to level 99 so that he can cast Knights of the Round three times in a row.


...Con 3: Bad Parts of Plot...

Being Convoluded: (-4)
The plot of this game was confusing, intricate but confusing.  Many parts of the plot were conflicting but I have been lead to believe that this is on purpose and makes sense on analysis.  However, I still think there are some pieces of the plot that are straight up conflicting, mostly dialog between Tifa and Cloud.  I think the problem lies in two things: some parts of major plot are contained in sidequests and optional gameplay, and secondly the game never sets you down and tells you exactly what happened during the most confusing and conflicting parts.
Some people actually LIKE this fact.  I can sort of understand why, but they are sick people with twisted senses of entertainment.  Just teasing, but honestly I don't like the confusion and ambigiousness of the plot.

The Ending: (-2)
If you've seen the end of the game, then you know why this is here.

Cait Sith: (-5)
Red XIII was almost as bad, but Cait Sith bothers me more, I don't know why.  Cait Sith walks up to the party and pretty much joins without reason or consent.  Does this make sense to anyone?  Cait Sith uses a megaphone as a weapon.  He's a giant stuffed moogle with a cat on his head that you find out is secretly a robot.  What is he doing in this game?  He's not even a secret character, he's a main character!  People who complain about how Goofy talks philosophy with Sora in Kingdom Hearts have no grounds to defend this part of FF7.


Now, after two pages of burning the ears off of Square fanboys, I will now highlight the good things about FF7

...Pro 1: Good Presentation Effects...

Visual Theme: (+12)
The techno-fantasy gloom and doom look of FF6, I mean FF7, was interesting and different from  most  RPGs to this point in time.  The artwork was moody, enchanting, and very thematic.  The characters were unique and easily recognizable.  Their sprites suffered, but their face pictures and overall design was creative and enduring.  I think the theme and design of this game inspired its predecessors more than any other aspect of the game, besides it sales numbers.

Music: (+15)
Best Final Fantasy music in the series.  This games blend of Rock, Jazz, and Industrial was always on cue with the plot and catchy to boot.  Though I didn't like the remix of the classic victory music.  This was a small enough detail that it's not important though.  The music in FF7, without a doubt, rocked.

FMV: (+10)
Though not impressive by today's standards, these FMVs were ahead of their time.  In fact, I couldn't get the things to play right on my PS1, but when I threw the game into a PS2 they worked great.  These cutscenes were ahead of their own system.  Drowning, I mean burying Aeris after her instantly fatal stab in the gut was much more emotional in cutting-edge cinema and every guy can appreciate Tifa's torso growth in the scene at Northern Crater.

...Pro 2: Well-Designed Parts of Gameplay...

Materia System: (+10)
The materia system was one of the best RPG growth systems I've seen.  It was customizable and interchangeable throughout the game.  It kept everyone's unique character qualities while allowing you freedom of manipulating their battle styles.  It was cool.

Mini-Games: (+15)
The best mini-games of any RPG I've ever played.  I will admit willingly that FF7s mini-games were better than Chrono Trigger's.  It's true.  I'd rather play that motorcycle chase all day than play the main game.  If other Final Fantasies had picked up on how well FF7 blended their mini-games into their plot, how they made them action oriented and fast paced, and how they made them replayable later in the game, then we'd have a lot more entertaining RPGs out there.  This game didn't have any stupid card games, no underwater soccer, and it didn't have you running around slapping posters on walls.  This had good mini-games that served as a refreshing break from the dull monotony of pressing the fight button.

Few other good parts: (+10 total)
- (+3) Active Time Battle made this game seem less turn based and more action packed.
- (+2) Epic Summon Sequences, though not as good the fiftieth time, were still really sweet.
- (+3) Limit Breaks were satisfying, useful, and had cool cutscenes
- (+2) the Roleplay was thought provoking at times, e.g. dressing Cloud as a girl, pretending to be a Shinra soldier, solving that impossible combination on the space shuttle. (only thing I regret not doing)

...Pro 3: Good Parts of the Story...

Sephiroth: (+15)
This game's villain was well developed.  By the end of this game, I almost hated him myself.  He was a constant part of the story, but you never fought him.  This made you familiar with him, but it made it so you had no idea how powerful he was.  He had a unique character design that makes fangirls drool over how gay he looks (never understand this) and had an absolutely epic theme song.  I must say that the fight with Sephiroth in Kingdom Hearts spoiled me and I wasn't as impressed with the final battle as I thought I would be.  However, if I had played FF7 first, it probably woulda been awesome.

Hojo: (+16)
This game's real villain was even more dasterdly.  This guy's sick twisted schemes masterminded almost all the bad things that happened in the game.  Sephiroth was dark, ominous, and crazy.  Hojo was pure evil!

***Spoilers***
Aeris Dies: (+7)
This actually threw me for a loop.  Not that I hadn't been told that she dies, but that I didn't realize how quickly in the game she dies.  The attachment they build on Aeris is almost stronger than any of the other female characters and yet they kill her off relentlessly.  It's awesome!


--Final Scoring--

Mixed Perspective: (-8)
Poor Contrast: (-4)
3D Graphics: (-6)
Random Battles: (-6)
Sensless Enemies: (-3)
Rediculous Optional Material: (-2)
Being Convoluded: (-4)
The Ending: (-2)
Cait Sith: (-5)
(-40)

Visual Theme: (+12)
Music: (+15)
FMV: (+10)
Materia System: (+10)
Mini-Games: (+15)
Few other good parts: (+10)
Sephiroth: (+15)
Hojo: (+16)
Aeris Dies: (+7)
(+110)

(70/100)
or
Final Fantasy VII gets a...

 VII / X

In conclusion:
I.M.H.O.

FF7 is NOT the best game ever.
FF7 is NOT the best RPG ever.
FF7 was NOT the best RPG of its time.
FF7 is NOT the best Final Fantasy game,
But FF7 IS the best of the main numbered Final Fantasy game.
FF7 is better than FF10.
FF7 is better than FF1.
FF7 may even be better than FF6.

There you have it ladies and gentlemen, my opinion of FF7.

Until next time fellow pirates.